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Duel data
Wiki · YamiYugi

Ranks

Player manual and traceable YamiYugi tables.

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Add starting score, end adjustment and criterion changes. Each row uses the first threshold strictly above the measured value.

Starting score
50
LP victory adjustment
2
Exodia adjustment
40
Empty deck adjustment
-40
Sourcessrc/game/duel_scene_field_actions.c:143

Values beyond these bands saturate at S on their corresponding side. Drops also depend on TEC or POW.

ScoreRankDrops
0…9S-TECS/A-TEC
10…19A-TECS/A-TEC
20…29B-TECB/C/D
30…39C-TECB/C/D
40…49D-TECB/C/D
50…59D-POWB/C/D
60…69C-POWB/C/D
70…79B-POWB/C/D
80…89A-POWS/A-POW
90…99S-POWS/A-POW
Sourcessrc/pc/cards/rank.c:40

Original game thresholds, checked byte by byte against the US disc.

Turns

Value belowScore change
5+12
9+8
290
33-8
32767-12
Sourcestests/pc/rank_test.c:25

Effective attacks

Value belowScore change
2+4
4+2
100
20-2
32767-4
Sourcestests/pc/rank_test.c:26

Defensive wins

Value belowScore change
20
6-10
10-20
15-30
32767-40
Sourcestests/pc/rank_test.c:27

Face-down plays

Value belowScore change
10
11-2
21-4
31-6
32767-8
Sourcestests/pc/rank_test.c:28

Pure magic used

Value belowScore change
1+2
4-4
7-8
10-12
32767-16
Sourcestests/pc/rank_test.c:29

Traps triggered

Value belowScore change
1+2
3-8
5-16
7-24
32767-32
Sourcestests/pc/rank_test.c:30

Cards drawn from the deck

Value belowScore change
9+15
13+12
330
37-5
32767-7
Sourcestests/pc/rank_test.c:31

Remaining LP

Value belowScore change
100-7
1000-5
70000
8000+4
32767+6
Sourcestests/pc/rank_test.c:32

Fusions initiated

Value belowScore change
1+4
50
10-4
15-8
32767-12
Sourcestests/pc/rank_test.c:33

Equips used

Value belowScore change
1+4
50
10-4
15-8
32767-12
Sourcestests/pc/rank_test.c:34